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richiesutie 2
Seraphim Auxiliaries CRONOS.
79
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Posted - 2013.07.04 08:51:00 -
[1] - Quote
if i ever get another respec im gonna spec into ads' so they arn't a lost hope as well as fighters |
richiesutie 2
Seraphim Auxiliaries CRONOS.
82
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Posted - 2013.07.04 14:30:00 -
[2] - Quote
Foxhound Elite wrote:redline railgun tank two shotted my logistics class dropship bringing in a full load of infantry to the fight, only to end up in flames and me recieving -75 Eryx Destruction and 2x -50 kills.
Thanks, CCP! play ambush no reline tanks it like heaven for pilots
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richiesutie 2
Seraphim Auxiliaries CRONOS.
83
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Posted - 2013.07.05 08:06:00 -
[3] - Quote
Pvt Numnutz wrote:You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. yh with a pilot and 2 gunners the ads becomes a wp farming machine
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richiesutie 2
Seraphim Auxiliaries CRONOS.
84
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Posted - 2013.07.05 13:23:00 -
[4] - Quote
Nguruthos IX wrote:richiesutie 2 wrote:Pvt Numnutz wrote:You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. yh with a pilot and 2 gunners the ads becomes a wp farming machine ...For the other team's forge guns. Which can 1 shot a max EHP 1.5 million isk ADS.Made all the easier having two ground game out of the picture and all the more sweeter when they add to the +75, +25, +25, +25 lol, what are you on about dude? in most situations yes but a good ads pilot and 2 fairly skilled gunners versus a team of militia only swarms can easily go 20-30/0 (combined)in 1 ambush match as long as the turrets are proto |
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